So you're standing there in Final Approach, peering over a cute, hobby-shop style airfield that wouldn't be out of place in a SimCity game. Suddenly, a miniature plane flies into view over your left shoulder, its tiny propeller buzzing in the wind.
Reaching out, you grab it, walk over to the westerly runway and - like some sort of benevolent aviation god - slowly ease it into a soft landing. Just as, to your right, a couple of helicopters make an appearance...
And that's the beauty of the HTC Vive's latest demo shown at this year's EGX gaming expo. It's brilliant proof that virtual reality isn't just for jump scare-filled horror games or cockpit-bound flight simulators - but tinkering with fun, miniature worlds too.
Your job is to land planes slowly drifting through the sky by walking round a room and guiding them in with your hand. It's basically early smartphone classic Flight Control - which EA criminally just removed from the App Store - but unfolding around you, with planes buzzing like flies.
Instead of looking top down and quickly drawing a route from vehicle to landing with a scribble of a finger, you're in the thick of the action, physically reaching out into the air, grabbing planes, and carefully craving their route through the air in real space to waist-high landing strips.
It's a lot harder than it sounds; the route has to be carefully drawn so the buzzing plane lands at a safe angle. Go too steep or sharp and it'll crash and burn, but go too gentle and you might miss other planes buzzing around you, losing valuable points.
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After plucking a few planes out of the sky, you then turn your attention to helicopters, which must be dropped vertically onto a pad resting on a hill. With the airport the size of a table - as if it was crammed up in someone's miniature-filled loft - it takes a couple of steps to work your way from end-to-end.
Turn around and you'll notice the sky is clearing, requiring you to walk back to each landing strip, give each plane a gentle tap as they rest on the ground to send them into the air and on their way.
Soon you're running around, picking whatever you can out of the sky with outstretched arms, carefully lining up their timing so they don't collide in mid-air, sending new vehicles up and away. It's surprisingly active, remarkably absorbing, and above all, terrific fun.
The demo also has you pitch in on the ground, too. At one point you're told to clear away birds pottering on a landing strip, so you're shrunk to scale on the tarmac and armed with an air horn to scare them away.
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Another landing then has you douse a burning plane with a water hose; it's all reminiscent of Valve's own excellent DOTA 2-themed Secret Shop demo, where you're teleporting between being ant-sized to a giant at a moment's notice.
Final Approach is perfectly suited to Vive's huge spaces and tactile controllers, and like Flight Control before it, a game you'd come back to when you have a quick 10 minutes to spare.
Of course, while you can't play a simple arcade game like this on the bus (lest you walk into the road, or clobber someone in the face as you reach for a plane) HTC Vive continues to prove there's more to virtual reality than just sitting there and waiting for things for you to jump out of the shadows. And that potential is really exciting.













