Halo 5: Guardians won't have split-screen multiplayer, and developer 343 Industries has explained why.

Executive producer Josh Holmes wrote in a Halo Waypoint blog post that split-screen wasn't possible given their goal to deliver a "true next-gen experience".

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Hands-on gameplay video of the massive Warzone mode in Halo 5: Guardians from E3 2015
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"The decision to remove split-screen support from Halo 5: Guardians was one of the most difficult ones we've ever had to make as a studio," he said.

"We know that for many of our fans, Halo has meant playing together with friends in the same room. We all have great memories of past Halo split-screen multiplayer matches.

"To move Halo's gameplay forward and deliver a true next-gen experience, tough choices had to be made. Our decision was driven by a desire for scale, fidelity and focus to ensure that we would deliver the best quality experience possible."

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Holmes continued: "With Halo 5, we are delivering massive scale environments, improved AI behaviour, increased visual and gameplay fidelity... something that truly takes advantage of a new platform.

"Many of our ambitious goals for Halo 5 would be compromised in a split-screen setting, and the time spent optimising and addressing split-screen-specific issues would take focus from building other parts of the game.

"Game development is a balancing act of resources, time and technology, and in this case, we made the tough decision to sacrifice something that's been near and dear to us all."

Halo 5 will launch on October 27 for Xbox One.